Category Archives: News and Articles

FFG Store Championships Are Here!

The Store Championship Season is here for the Star Wars titles in Fantasy Flight’s line-up. We are very excited to once again offer these premier gaming experiences!

Pre-registration is now open for X-Wing, Armada, and Destiny.  Imperial Assault and the Star Wars LCG do not have pre-registration at this time (based on past events it is not needed).

Follow the links below to pre-register for the event you are interested in. There are limited spots.
X-WING: 80 spots – July 1st
ARMADA: 40 spots – July 15th
DESTINY: 80 spots – July 29th






A New Beginning for Games and Stuff

A New Beginning for Games and Stuff
(Same As It Ever Was)

Glen Burnie, MD, April 21 2017-

Since January of 2000, Games and Stuff has been a fixture of central Maryland’s gaming landscape. In recent years, most especially since our move to our current location in March of 2013, we have grown to become one of the preeminent game stores of the Mid-Atlantic, and indeed, the country. So it is with great pride that we announce the next chapter in our story.

Ed Sloman, founder of Games and Stuff, is selling the business to Paul Alexander Butler, long-time store manager and Director of Retail Operations.

In practice, this will mean very little to our customers. Paul has been responsible for the majority of store operations for some time now, and he and Ed have jointly been the driving force behind the store’s culture and community since Paul took over full time in 2010.

“But what about Ed?” you say. “We’ll miss him!”

In fact, we are pleased to say that Ed will be staying on with the business, and you’ll probably see him more than ever as he steps into the new role of Collectible Games Department Manager. He’ll be overseeing Magic: The Gathering, Pokemon, Star Wars Destiny, Heroclix, and many more games moving forward.

Here’s Ed:
“Seventeen years. That’s how long I’ve owned Games and Stuff. There are customers that have been with me that entire time, and children of those customers grew up in our community and are now regulars in their own right. From the start, this community is what I set out to build, and my endeavor has been successful by every possible metric — G&S’s friendly and inclusive gaming community is one of the best in the world. Even though I am moving on from store ownership, a large part of the reason I am continuing to be involved with G&S is because I personally value the community we’ve built together, and I want to further contribute to its health and growth.

That said, I have been doing this for seventeen years. I wish to focus on other areas of my life that I have found the stresses of business ownership make it difficult to do. I would not be moving on if I were not handing the reins to Paul — we share a vision of what G&S is and what it could be, and G&S will continue to grow, innovate, and entertain in his hands. I am excited to see what Paul accomplishes in the future, and even more excited be a part of it.”

Paul for his part, had this to say:
“I will forever be grateful to Ed for having the faith to hire me on as Store Manager in 2010, giving me stewardship of the store and community that he had built. From day one I acted as if I owned the place, and he never begrudged me that! I took a lot of personal pride in the store very early on and I am absolutely in love with what we have built at Games and Stuff. Ed gave me the freedom to craft the store the way I wanted to, and we wouldn’t be here today without his trust in me. So it is with great pleasure that can now say that I am the owner of Games and Stuff and I look forward to many great things to come.”

Please join us all in congratulating both Paul and Ed in this new endeavor.

So with all of that being said, some of you may have noticed that we didn’t have our annual Games and Stuff Birthday event this spring, and that’s because we were holding off for this announcement. But now we’ve got something special planned.

CLICK HERE to find out more about the GAMES AND STUFF CELEBRATION happening on Saturday May 6th, including an in-store appearance by Special Guest and roleplaying game Rock Star Ken Hite!

This will truly be a store-wide celebration, and we hope that you’ll join us.



Join us at Games and Stuff for International Tabletop Day 2017! The entire Game Room will be dedicated to board games, so bring your friends and spend the day pushing meeples, flipping cards and rolling dice.
This year promises to be bigger than ever, as we’re being sponsored by seven of your favorite board game publishers!

The Game Room will be stuffed with board games and board gamers all day long, plus we’ll be doing raffles every hour, and there’s a wide selection of special events, tournaments, and demos to keep you entertained!

Guest of Honor: Andy Looney!
First of all we’d like to extend a warm welcome to Andy Looney, creator of Fluxx, Pyramid Arcade and so much more! Andy will be here from noon to 6pm, playing Pyramid Arcade and showing off some as-yet-unpublished Fluxx prototypes!



$5 Board Game Tournaments!
We’ll be hosting three tournaments over the course of the day, all for only five bucks each. Every event will feature exclusive promos, exciting prizes, and maybe some special surprises! At Games and Stuff we value fun above all, so while we play to win, it’s mostly about fun!
In fact, the Mysterium and Fuse tournaments are co-operative!

11am: Mysterium tournament
2pm:  Fuse tournament
4pm: 7 Wonders Duel



Board Game Demos:
Throughout the day, we’ll be featuring all sorts of board game demos, of old favorites, modern classics and new stuff you may not have seen yet!
Our Special Featured Demo will be run by our friends Melissa and Bruce from NORTH STAR GAMES, who will be teaching Evolution starting at 11am. They might even bring along the new blue edition of Happy Salmon. Twelve-player Happy Salmon anyone?

We will also be getting some games of Blood Rage, Castle Panic, Masmorra Dungeons of Arcadia, and many other new favorites to the table. We also expect to have an early copy of Dice Forge from Asmodee and Libellud to check out!


Raffles Every Hour until 6pm:
We’ll be giving away piles of stuff, thanks to our wonderful partners at Asmodee, Fantasy Flight Games, Renegade Games, CMON, Fireside Games, North Star Games and Iello! Plus some goodies we’ve thrown in ourselves to sweeten the deal.
We’ll be giving away almost $3,000 worth of games, promos and expansions throughout the day.  New stuff every hour on the hour. You must be present to win.

Game Trade Media:
Our friends from Game Trade Media will be here live-streaming our event throughout the day!

Sure the weather is getting nice, but you have all summer to work on that tan. Don’t miss out on all the fun and free stuff!



Catan Regional Championships!

Do you have what it takes to be the best Settler? Games and Stuff is hosting a Catan Regional Championship on April 8-9. We will have Preliminary games on Saturday, April 8. Cost is $25 per person. Those that advance to the Semis and Finals will play on Sunday, April 9th!

The Winner will get to play in the Catan North American Championship at Origins! Studio Catan will cover your badge, hotel, and some food while you are there (you just have to get there).

There will be a variety of prizes and cool things for those in the other rounds as well! Don’t miss your chance to play in this awesome event. Registration is now open on our website and in-store!

More News and Articles

Not Alone – One of Essen’s hottest games is in stock now!

Not Alone BoxOne of the games getting a ton of buzz out of Essen this past year was NOT ALONE. This game will have a full US Release in a few months, but we have it now! Here’s a description of the game:

NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the rest (the Hunted).

If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives.

If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever.

NOT ALONE is a light immersive card game resting on guessing, hand management, and a pinch of deck-building.

Don’t miss your chance to grab a copy now of this great game!

HONSHU now available!

HonshuBoxIntlNow available at Games and Stuff!
Honshu! This hit game from last year at Essen is coming to the U.S. market later this year from Renegade Games. But we’ve got it now!
Thanks to our friends at Renegade, we’ve had a special shipment of the international version of Honshu arrive at our store.

This beautiful little card game is a fun and unique mix of trick-taking, tile-laying and city-building. For 2-5 players, and playable in about 30 minutes, Honshu is simple to learn but has surprising depth of play. Manipulating your turn order and paying close attention to your opponents’ goals are the key to victory.

Honshu is on the demo tables and now on sale at Games and Stuff!


COLT EXPRESS League coming on Tuesday nights in February!

ColtExpressBoxBoard Game League play returns to Games and Stuff!

Starting Tuesday February 7th at 6pm and every consecutive Tuesday throughout the month, we’ll be hosting a COLT EXPRESS Epic Heist League!

Here’s how it works. Every week, you’ll play two games against 2-5 fellow outlaws. For each game you play, you’ll receive “Prestige Points” based on your final standings. First place gets 6 points, second place gets 4, third gets 3, fourth gets 2, and fifth gets 1.

There’s a $5 entry fee each week, and every week we’ll be giving away a copy of the game! Every participant will also receive a special set of cursed loot tokens to add to their game.


At the end of four weeks, the overall winner will receive a special Colt Express deluxe playmat, and a 3D cardboard train station.
Second place finish will receive a train station.

Depending on overall turnout, we’ll also be awarding gift cards to top finishers.

UPDATE! Thanks to our friends at Asmodee Digital, each week we’ll be giving away a code for a free download of the Colt Express app!

NO EXPERIENCE is necessary! We’ll teach everyone how to play!

So get your 6-shooters loaded and ready for action! Yee haw!

Blood Bowl League Kicks Off!

The Blood Bowl League is almost ready for Kick Off!

Here’s a brief rundown of the League and what you need to know to get ready for action:

  • All teams will be placed into a division. From there, games will be scheduled for the season between all the teams.
  • Each week you will have one game to play against a scheduled opponent. You can play this game any time during the week and submit results. Games not played will count as losses for both players. Again, commitment means you are playing!
  • At the end of the regular season, teams will advance to the Playoffs if their record is sufficient.
  • Official Game Night is Thursday, but again you can play at anytime during the week to get your game in. Weeks will run Thursday to Thursday.
  • You are responsible for tracking your team skills, injuries, etc.

That’s the basic information on the League. We kick off Superbowl Week (Thursday, February 2, 2017) and the league will run for 8 regular season weeks followed by the Playoffs.

There is a $10 entry fee for the entirety of the League. This will go toward prizes.

Sign Up by sending your name, contact info, and Team Type (Dwarfs, Elves, etc) and Team Name to


After three years, we have learned a lot about RPG.LAB and the folks that enjoy it. So, as with many actual RPGs, we are offering a “new edition” of the program.

RPG.LAB will continue to serve its purpose as an experience where GMs and experienced players can not only play the game, but ask questions about and discuss the actual rules of the game so that new, excellent games that otherwise lack supported organized play can get their day in the sun so as to potentially become new favorites for home or in-store playgroups.

Although RPG.LAB has been great in the past, after review, we’ve given the program a bit more structure with standardized session use and more scenario preparation. In addition, players will also be able to ask rules and story questions of the GM via email throughout the month. This will help maximize playtime so that we all get as much as possible out of the experience.

We will also be introducing a new registration fee of $20 (covers the cost of all four sessions for the month). This fee is to reinforce the importance of full participation throughout the month in hopes of reducing cancellations and disruptive absences. That being said, you get a bunch of stuff.

Here’s what you get:

-Four sessions. The first session will cover rules basics as well as character and party design. The three sessions after that will contain a full mini-arc campaign often written from scratch by the event’s organizer.

-Character sheets, cheat sheets, and player handouts.

-A quiet, private play area.


So please keep an eye out for our new flyers and announcements. This year’s RPG.LAB offerings are not to be missed.








It goes without saying that previous iterations of the Powered by the Apocalypse system is a favorite among RPG.LAB participants. Between Dungeon World and Monster of the Week, we’ve had a lot of fun. This time around we snatched up a copy of URBAN SHADOWS from Magpie Games and, as one would expect, we had a blast.

Although the book doesn’t come right out and say it, it implies an urban fantasy world that is ‘very similar to our own – only darker’, and by that I mean it is a paired down version of something that VERY closely resembles the territory covered in early World of Darkness material. Some of the art is even reminiscent of that old 90s period piece that made White Wolf an RPG juggernaut of that decade. That being said, it is not at all like the World of Darkness in a very important way – it is a single, two-hundred and ninety seven page book that gets to the point and focuses in on why we like playing monsters and why we like entangling these creatures of the night in all variety of intrigue and catastrophe.



Like the vast majority of Apocalypse Engine games, character generation is simplified by the selection of the playbook (called an archetype in Urban Shadows). In this case, the books are separated into four factions (I will talk more about this in the setting and mechanics subsections) and each has two or three types to choose from. The factions and playbooks are:

MORTALITY speaks for three archetypes – the Aware, the Hunter and the Veteran. This faction speaks for human affairs and interests and the three playbooks are for players for whom the supernatural is still something external.

NIGHT is the faction of those things that primarily go bump in the night. The Spectre, the Vamp, and the Wolf are the stock character types for most dark urban fantasy. These are monsters to be sure (If you want a more sympathetic treatment of these types of characters try the Apocalypse game Monsterhearts) and when playing them you will deal with their weaknesses and politics.

POWER is the faction of those mortals who dare to seize supernatural power and insight for themselves. The two archetypes are the Wizard and the Oracle.

WILD is the faction of the truly weird shit with experiences and desires far from mortal. The two archetypes are the Tainted (which is a human possessed by a demon or other sketchy supernatural being) or the Fae which might as well be space aliens insofar as their ability to seamlessly integrate into mortal culture and society.

Like all playbooks, these are checklists that make character generation extremely quick and easy to deal with lending to the one-shot or short notice readiness of Urban Shadows.

“Character generation was great. Fast. Easy. By the time we linked all the characters together we had a likeable cast of weirdoes.”

“Like other Apocalypse Engine games, the character creation is nice and easy.  The character description options are flavorful, the architypes are cool.”

“I don’t think I did a good job in playing the character I initially created (she was not very serene!) Having said that, I like the simplicity that created unique characters with reasons to interact.” 



In true Powered by the Apocalypse fashion, the setting for our game was cooperatively conceived. We decided on a fictional city situated in the real world. As the Master of Ceremonies, I decided I wanted to tell a moody story that didn’t necessarily put trenchcoat/katana at the fore. The characters (a degenerate Vamp, a disinherited Wolf, an ancient Tainted, and a very patient Aware) seemed pretty real and flawed and we wanted a world where their stories could be reasonably explored.

So Kingshore, Massachusetts came to be. Kingshore is a coastal resort city like Atlantic City, and like Atlantic City, it is in a state of terrible decline. It also enjoys the disdain of New England in general as it is considered a monstrous, neon horror that blights the provincial and idyllic route to Cape Cod and Nantucket. Off season, it is a gray and empty place where mobsters and monsters have made their moves since the late 19th century.

Behind the scenes, I gave interests and holdings to each of the four factions (making sure that PCs had a strong interest in these limited resources and opportunities) so that moving around the city would disturb these plans and create story and conflict. So once these drama traps were properly installed in four corners of the setting map, we were off to the races.

“The setting just sort of grew out of the cracks between the characters.”

“The setting really fit the feel of the game. An East Coast/New England, drizzly version of Sunnydale. I still have images from the game in my head.”



In quick summary, games that are Powered by the Apocalypse use a very easy 2d6 task resolution mechanic. You roll the 2d6 and add the relevant attribute bonus (generally between a -3 and a +3). Results of 6 or lower result in failure and the granting of an experience point or other benefit. Results of a 7-9 are successful but with a cost, consequences or plain old urgency. A score of 10 is usually a total success whereby the PC is given the opportunity to narrate his or her awesomeness as seen fit.

Beyond the basics, Urban Shadows also adds a political element that is invoked at the beginning of each game. Each PC has a relationship with each of the four factions represented by a simple modifier. That modifier can be tested or otherwise strained to determine further engagement with that faction.

Did you succeed fantastically when checking the Night faction? Then you enjoy the envied seat right next to the Vampire Prince at the very important council meeting later that evening. Did you fail horribly when consulting a roll with the Power faction? Then the sociopathic necromancer that once devoured the souls of your ancestors has discovered you at last.

“Very easy to grasp. Having played other versions of the Powered by the Apocalypse engine I had very few questions and play was easy.”

“Again, the simplicity allows for an easy back and forth where everyone can focus on their parts without being confused by mechanics.”



Although we probably could have leaned on some of the game specific systems a bit more than we did, we had a blast. The story got fairly complex and nuanced rather quickly. To be honest, I thought this was going to feel like really hand-waved and hollow experience of dated tropes and brooding clichés. It was anything but! In fact, I would say that the experience of this particular RPG lab was largely unsatisfying because, after three short sessions, we had to abandon the Kingshore despite there being so much more story to tell.

“George runs a great game. His take on horror helps a lot with this one.”

“I quite enjoyed Urban Shadows – perhaps the most of all the PotA games I’ve played so far.  I think I’ll be running some US sessions after the current game I’m playing in concludes.”


George is the full-time assistant manager here at Games & Stuff.  He is an obsessive collector of RPGs both common and obscure. It is likely that this habit will become the subject of a horror game sometime in the imminent future.