RPG Lab Archive

Archive - RPG Lab

RPG.LAB REPORT: URBAN SHADOWS

October 28th, 2016

Published by: George

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RPG Lab Report - Shadow of the Demon Lord

August 15th, 2016

Published by: Jeff Hall

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RPG LAB Report - Feng Shui 2

July 21st, 2016

Published by: Jeff Hall

Long ago, in a land called Daedalus Entertainment, a legendary game designer named Robin Laws created a game called Feng Shui. Feng Shui (which was often described in terms of other famous licensed properties like “The Big Trouble in Little China RPG”) was based on the created world for the CCG called SHADOWFIST which pitted several eccentric factions against one another in a battle for the control of various time junctures.[...]

RPG LAB Report - Warhammer Fantasy Roleplay

July 21st, 2016

Published by: Jeff Hall

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WINTER NIGHTS are coming...

January 9th, 2016

Published by: Paul Butler

This January and February a cold wind will blow. The Northmen are invading Games and Stuff. That's right, no Winter Luau in these cold days, for the Vikings have sacked and raided these once glad shores and left little joy for a beachside party.[...]

RPG LAB - Dungeon Crawl Classics

December 28th, 2015

Published by: George

Yeah. I’m actually doing this. An Old School Renaissance (OSR) fantasy RPG is the subject of this lab report. That being said, there’s a lot of talk about which D&D is real D&D these days and, frankly, it’s whichever version have REAL fun with. Period. The entire idea of authenticity in this department is largely the domain of grognards who just want to sit on their gaming laurels rather than embracing both the old and the new and perhaps having a great and unexpected way to play.[...]

RPG Lab Report: Through The Breach

September 21st, 2015

Published by: George

I’ve been a big fan of the Malifaux setting since the earlier days of the miniature game. Malifaux somehow takes a number of the most over-used genres and tropes and, with Frankenstein ingenuity, stitches them into a fresh and vigorous monstrosity. Victorian-steampunk-pulp-cowboy-gothic-horror-with-zombies-and-katanas-for-days would normally not make it to my plate, but exploring the world of Malifaux through the lens of the interesting and original role-playing game that is Through the Breech is absolutely worth a dabble from any serious lover of RPGs.[...]

RPG Lab: Rocket Age

July 1st, 2015

Published by: George

Perhaps one of the drawbacks to its sleek early 20th century visual design is that one might mistake Rocket Age for some generic pulp sci-fi game with rules for rocket ships and a glossed-over history of our 1930s Earth. It is not.[...]

RPG Lab Report - Dungeon World

May 14th, 2015

Published by: George

I’m going to say it up front: Dungeon World was my favorite RPG.LAB to date with no visible runner up. I had heard a lot about Vincent Baker’s Apocalypse World (the game from which Dungeon World takes its entire mechanical basis) over the last few years and had pretty much written it off as an overly rules-lite storytelling game with a lot of controversial art and themes. I figured it was a post-apocalyptic hype game that had been artificially elevated to hipster grandiosity on no real merit of its own.[...]

RPG Lab Report - Star Wars Edge of the Empire

April 22nd, 2015

Published by: Jeff Hall

In my first foray into running RPG Lab, I was lucky to run something I know intimately well - Star Wars Edge of the Empire. One of the reasons I decided to run EotE is that I have been writing for the game for FFG and I wanted to bring some of that experience to the table. With all the Star Wars hype that has been happening as of late, it was also prime time to get more people talking about this great game.[...]

RPG Lab Report - Fiasco

March 31st, 2015

Published by: George

I once saw Fiasco designer Jason Morningstar speak on a panel while I was attending DragonCon. He was sitting up there with a bunch of pretty serious designers including Richard Garfield and Monte Cook. He was the fourth person to introduce himself and instead of a resume he simply said “Hello. I’m Jason Morningstar. I’m here to destroy RPGs as we currently understand them.” After this month’s RPG Lab and its two great games of Fiasco, I welcome his apocalyptic vision.[...]

RPG Lab Report - Conspiracy X

December 4th, 2014

Published by: George

One of Eden Studio’s very first RPGs, Conspiracy X is that game that takes all of the historical and fabricated theories about the government’s dealings with aliens and the supernatural, rolls them into one giant ball of fun, and then puts the characters right in the middle of it as operatives of the “good guy conspiracy” – an agency called “Aegis”. The system uses Eden’s classic Unisystem (the same system used in games like Armageddon, Witchcraft, Terra Primate and All Flesh Must Be Eaten) and is fully compatible with other games using those rules.[...]

RPG LAB REPORT V2.1- THE ONE RING

August 12th, 2014

Published by: Paul Butler

This time around, Paul got behind the GM screen to share his love of The One Ring RPG with four players who were coming to the game completely fresh. With a Revised Edition of the core book due in the beginning of September, and a robust release schedule in the following months, it seemed an ideal time to introduce The One Ring all over again.[...]

RPG LAB REPORT V1.3 (NUMENERA)

July 15th, 2014

Published by: George

Numenera is a totally new type of game that is driven more by story than the acquisition of experience points and conventional character advancement. Although the world of Numenera has sci-fi elements, I find that its wild aesthetic is more fantastic than rational and is a solid basis for a wide range of adventures and potential scenarios.[...]

RPG LAB REPORT V1.2 (MONSTERS AND OTHER CHILDISH THINGS)

June 4th, 2014

Published by: George

Welcome to the second installment of RPG Lab Report. Each month we'll be reviewing the game featured in last month's RPG Lab, with input from both the GM and the players. This time around we're also announcing Season Two events, so be sure to watch at the end of the article for instructions on signing up for events this summer![...]

RPG LAB REPORT V1.1 (GAMMA WORLD)

May 1st, 2014

Published by: George

Kicking off the first month of Season One of Games & Stuff's new RPG Lab program is Wizards of the Coast's new version of the classic TSR RPG Gamma World (effectively, its 7th edition). Although there's been controversy in the past (surrounding both the Alternity 5th edition and White Wolf's 6th edition), the most recent pass at the concept cleaves closely to the original tone and themes but straddles the line between RPG and adventure board game in a way that is both approachable and compelling without forfeiting either richness or ease of play.[...]

ANNOUNCING RPG LAB!

March 1st, 2014

Published by: Paul Butler

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